Entertainment . Music Streaming
Get In TouchMY ROLES
UX Research, UI Design,
Interaction Design.
PROJECT SUPERVISOR
Spotify Team.
THE CHALLENGE
Spotify wants to understand what the most popular African music genres & sub genres are within Nigeria. Identify and define these music genres
THE SOLUTION
A Spotify distribution template and a gamified experience that allows artists and listeners respectively to teach the algorithm African and Sub-saharan African music genres
TARGET AUDIENCE AND RESEARCH OVERVIEW
IMPACT
I and my team presented a capstone project to Spotify team aimed at defining the most popular African and sub-saharan African music genres within Nigeria. We moderated a number of user interviews and usability testing which informed our solution.
The proposed solution was for:
"Spotify has limited knowledge of the most popular African and sub-saharan African music genres within Nigeria."
I started off this project with the assumption that Spotify has limited knowledge of the kinds of African and sub-saharan African music genres that are popular within Nigeria and my first point of call was to test to see if my assumption is valid.
I discovered that only four out of twelve genres on Everynoise.com (Spotify's database of music) are represented on the mobile app. This showed that while Spotify has a robust database of the popular African music genres available in Nigeria, for some reason, they chose to feature only four of them on their app.
"Spotify knows more African genres than is represented in the mobile app but for some reason only four of those genres are represented in the app".
Secondary research call out
To have a sense of people's listening habits and the African music genres they know, I carried out a total of 22 user interviews split into identifying patterns and testing my solutions for usability issues.
The central theme of my research findings was that users don't care much about African music genres but they feel it's a good idea to be able to find songs based on genres. This made me understand that we could improve their experience by attending to this challenge.
User Themes
“How might we teach Spotify algorithm the kinds of African music genres that users are familiar with and love?”.
I came up with solutions that were based on identifying and understanding two crucial things:
This led me to three concepts. The first concept places the responsibility of sorting songs on artists, record labels or music distribution company. The other two options are the responsibility of music listeners in a way that it does not disturb their listening experience.
#Concept 01 - A Distributor Template
#Concept 02 - Banner Prompt
#Concept 03 - Liked Songs
Becca, Aspiring UX Developer
"I would prefer not to to click more than three times to select a genre"
Umar, Front End Developer
"I would only sort out songs as long as it does not interrupt my listening experience".
Phelsia, Student Kenyatta University
"The gamified version is more compelling because of its autonomy. It is a conscious decision to help Spotify classify African songs".
Since my solutions were based on assumptions, I wanted to see how effectively they could improve users experience.
To achieve this, I presented my three concepts to twelve users who were to complete some tasks and then, they were asked which flow they liked most. Some of their feedbacks are shown here.
Most participants claimed they found the homepage banner in #concept-02 distracting and they immediately closed it going straight ahead with to stream the music they came for.
With this observation in mind, I decided to include another entry point that fits perfectly into their context (i.e. whenever they want to listen to African songs) and isn't intruding their streaming experience.
Participants were excited about this initiative, they felt it would improve their experience. However, I observed a major bottleneck, they often keep their phone in their pocket whenever they are streaming songs. This meant I had to consider this context when proposing a solution.
My solution was to create an autonomous experience for users outside their regular streaming experience. This experience was gamified to fully engage participants while also teaching the algorithm. Once completed, they can resume their regular streaming experience.
To complete this experience and to make it satisfying, users are rewarded at the end of their tasks with a playlist of African songs. They can also share their playlist with friends on various social media channels allowing them to promote the songs and also encourage others to partake in the experience.
An interesting concept I also tried out but later discarded was to make the teaching occur indirectly whenever users like a song. The major benefits of this approach is that it does not interrupt user's streaming experience and they are only sorting out genres of songs that they know.
The draw backs of this approach however are: